Taking charge of the project from conception to completion, I started by selecting an optimal platform—Unity—because of its adaptability to multiple formats (web, mobile, and Android) and its suitability for native kiosk app development, which allowed for rapid prototyping and testing in real time.
This choice enabled us to overcome the challenge of not having physical kiosks for early testing, as we could simulate and refine interactions quickly.
My design process centred on understanding the festival audience, predominantly visitors aged 40+ engaging with the app mostly at night. I crafted user flows and wireframes to ensure intuitive navigation, then developed high-fidelity prototypes to test on simulated kiosks.
Extensive iteration and testing were key, allowing us to refine the product before the kiosk hardware arrived. The final solution, once deployed, met the festival’s needs for usability, accessibility, and cost-effectiveness.